Metal Gear Solid 4 Impressions
October 22nd, 2007
At E for All, the longest wait for any game was Metal Gear Solid 4 (Brawl had shorter play sessions and 4 players at each station). The hour-long wait was well worth it though as Konami did its best to give everyone a worthwhile experience, even if you weren’t very good at the game. Once the long wait was over, Ray and I (and 10 others) were escorted into a room with 12 stacks of sandbags, each with a set of headphones and a Sixaxis controller on it. These were our seats for a 10-15 minute gameplay demonstration given by a Konami employee. This demonstration showed us both the similarities in control with previous MGS titles as well as new features we would see in our time with the game (like the ‘Threat Ring’). Kudos to Konami for going the extra mile with the briefing before playing the demo. Honestly, an expo isn’t exactly the ideal place to enjoy a new video game, so familiarizing us with the game before our short 15 minutes of play definitely helped us enjoy our time more.
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