Created by Sega / Rated T / 1-4 Players / Wii Remote + Nunchuk + Zapper / MSRP $30

It's 2004, and Ghost Squad makes its appearance in the arcades as Sega's new on-rail shooter. Fast foward three more years, and you'll find the title has been ported onto the Nintendo Wii. It still holds up quite well, but falls to the same shortcomings that most arcade games face when ported to a home console.

As a member of the Ghost Squad, it's your role to eliminate the terrorists and save the President. Sound familiar? Well, of course it does - it's a Sega title. Flashbacks of Dynamite Cop, Outrigger, and Die Hard start entering the mind within a few moments of gameplay. So it's nice to see Sega feel the need to bring back some classics since they realize their current games are mostly garbage.

Bringing a light-gun arcade game such as this to the Wii is a smart choice since the Wii Remote is already your "light-gun" of sorts. However, the arcade had its players wield a large machine gun to fire at the screen, rather than the more standard handgun. So to enjoy the game the way it should be, I would recommend using the Wii Zapper. This isn't to say the game is not enjoyable without it, the Wii remote will do fine, but there's something about holding a machine gun in both hands that makes the game feel a little more like the original arcade experience.

The difference here is that the game has been stripped of its "true light-gun" gameplay because of modern technology. Since traditional light guns work only with standard CRT monitors, it's up to the Wii's sensor bar to pick up your aim. Thankfully, you can calibrate your aim in the options, but it's never quite the same. If this becomes too frustrating to work with, turning on crosshairs will fix your problem.

The game itself is pure arcade fun. However, arcade fun is all about quick action, fast money, and a thin plotline. Bringing this to the Wii translates into a 45-minute play session. There are plenty of unlockables to earn by playing through the game multiple times on 16 levels of difficulty, but it sure does get old. I've played through this title at least 20 times, and still have barely half of the unlockable costumes and weapons. Enough is enough, already.

For an arcade game it's great, but for the Wii it only becomes an enjoyable rental.

Verdict: Fun only in short bursts.

6.5/10