Created by Hudson / Rated E / 1-2 Players / Wii Remote / MSRP $39

This is a relatively simple game which is why this review will not be very lengthy. Kororinpa: Marble Mania is a gravity rolling game in the style of Marble Madness and the Super Monkey Ball series. You're a ball and there's a goal you must roll to. Too bad the game is about as short as its concept.

Kororinpa is perfect for the Wii, since movement is controlled by balancing the Wii remote in your hand. Tilting the controller in all directions is what tilts and turns the stage, causing your marble to roll in the direction desired. Super Monkey Ball: Banana Blitz had a very similar control method, but Kororinpa makes it even better. In Monkey Ball, you could only tilt the stage so far, but Kororinpa allows you to turn the stage as much as you want. For example, if you hold the Wii remote upside down, the stage will flip over, and your ball will fall off into oblivion. In effect, you're not only controlling the stage, you're also controlling gravity itself. This opens up some really fun level design, as you have to navigate up the sides of walls and even the underside of the stage itself. Later levels have you constantly switching from one direction to the next - which creates a much more enjoyable experience.

Along your journey you'll unlock various types of marbles with different properties. The Panda marble is very easy to control to get past those tight spots, but don't expect to get any gold trophies from it - it's really slow. On the other hand you have the candy marble which is very quick, but hard to control. Then you have a large number of what I consider "joke" marbles: ones that have odd shapes and don't roll how you expect them to, such as the UFO and the football marbles.

Unlike Monkey Ball, where ridiculous risk-taking for shortcuts were encouraged, Kororinpa makes sure you navigate the level as planned by placing crystals along the path. Once the crystals are collected, then the goal is opened. In each level there is also a green crystal hidden (although not with too much effort put into it), and collecting these open up some secret levels.



The biggest problem I have with this game is that it is really, really short, and it's clear Hudson knows this because they tried adding as many things as possible to encourage replay value. I'm sorry, but beating the game and finding I have to do all the levels again in mirror mode is not a replay value - it's a chore. I had earned a "100%" title after only five hours of play time, which is simply pathetic. There are only 50-levels, with 15 secret ones, but they are all so quickly finished you'll be left wondering where the rest of the game is. This really is a fun game, but it's only worth a rental.

Verdict: Fun for the short time it lasts.

6.5/10