The original WarioWare game, titled, WarioWare, Inc.: Mega MicroGame$! debuted on the Gameboy Advance. It did something that not too many games can do nowadays: it practically created a new genre. No other game was made quite like WarioWare, Inc and that's why it stuck out so much. It was an extremely rewarding single player game, with some really neat two-player games that you could play on a single game boy advance by itself.

After that, WarioWare, Inc.: Mega PartyGame$! came out on the Nintendo Gamecube. This was made as a multiplayer game, and that's about all that it was good for. Don't get me wrong, that game is great, but the original was still far better. Next up was WarioWare: Touched! the latest WarioWare game created for the Nintendo DS. I have yet to play that game, seeing as how I don't have a DS, but from what I've played at the store, it really uses the touch screen and dual screens to its advantage.

But the true sequel to the original WarioWare is WarioWare: Twisted! which was actually released in Japan before Touched, but chosen to be released after Touched in the US.


Even the menus are made to show off the Gyro Sensor. Turning the Gameboy will rotate this menu.

This game includes an amazing built in Gyro Sensor, which makes it probably the only Gameboy game ever made that doesn't have any use for the D-Pad. The way the Gyro Sensor works is, if you're holding a Gameboy Advance in your hand, you turn it right and left as you would a steering wheel. It's basically like tilting the GBA to the right or the left. So moving through menus like the one shown on the left, you'd tilt the GBA to the right to move the menu clockwise and select different characters from the story menu.

What's really awesome about the Gyro Sensor, is that not only does the game really put it to use (which we'll get to later) but the Gyro Sensor itself is also a Rumble Pack of its own. So instead of just tilting the GBA and moving to other characters on this menu, you actually "feel" the different characters snap into place when you select them. It's really very awesome.


The basic structure of WarioWare games are quite bizarre, so I'm going to try to explain what this game is like as best as I can. WarioWare: Twisted! includes 200 "microgames". These games are each no longer than 3 seconds long and by themselves only require extremely basic skills like moving left or right, or pressing the A Button at a certain time. But what this game does is throw these incredibly simple games at you at a blazing fast pace.

When you first start playing, the general reaction anyone has is, "WTF!" as you try to understand exactly what this game is about. Just one game after the next, with each one getting faster and faster. You have four lives, so every time you mess up a microgame, you lose a life. Lose all four, and you stop in your tracks, and however far you've gone is tallied as your high score.


The game has a nice smooth learning curve. You start out with some pretty slow little games that are pretty easy to understand. As you keep going, it becomes a game of trial and error. You'll see a game like this one to the right, as it blurts out a quick word of "Dodge!" right before hand, so you instanly know you need to avoid something. Suddenly you see Mario and Luigi on some platforms and some bullet bills heading for you. That's about the time you figure out you should look out for those bullet bills and keep Mario and Luigi alive.

Of course, that entire proccess I just mentioned lasts about 4seconds, with another microgame headed your way, so you're generally always on your toes. There are 200 microgames, each one with three difficulty levels. You start out at level 1 difficulty and after about 5 microgames, your speed increases a couple notches, and every 10 or 15, your difficulty goes up a notch. So even if you know what to do in a microgame, it's a tad bit different everytime, a little bit harder, and a little bit too fast. As soon as you lose you say, "Oh I know what to do now," or "I can do better than that". In a way, this becomes an addiction similar to Tetris. You know how to clear lines, the pieces are given to you randomly, and it gets faster and faster until you hit an area where you know what to do, but your reaction time just isn't fast enought to put the pieces in their place.


There are some really awesome ideas for microgames, including this Super Mario Bros. 3 adaption where you twist Mario and Luigi to dodge the Bullet Bills.


This game takes great advantage of the Gyro Sensor. In fact, just about every micro game you play leaves you thinking, "Oh what an awesome idea!" They have you turning and tilting the GBA to do a variety of things. Here's just a few: steering a car, dunking a basketball, running up a spiral staircase, moving a windshield wiper, swinging a baseball bat, doing a spin kick, shaking up a soda bottle, doing situps, the list goes on, and that list is really really awesome ideas. The rumble feature is also really well done, allowing you to really feel the clicks and twists of every microgame.

Every character's stage has a certain collection to them. For instance, Mona's games are for some easy games where you just tilt the GBA a little bit in one direction or the other, Jimmy's requires that you turn your GBA quite a bit, sometimes including all the way around, 360 degrees. Kat and Ana are strictly only pressing the A button, and Dribble and Spitz are for tilting and pressing the A button at the same time. Eventually you'll open up stages that throw all of these together.

It's not necessarily whether you beat a stage or not, that's easy. Clearing any character's story only asks that beat about 13 microgames, but once you beat their stage, you can go back and do some more damage. Allowing you to go up to 30, 50, or even 70 as a high score. That's where this game succeeds, in replay value. The game only lasts a couple hours to beat, but if you think that's it, then you're a moron.



This may look bizarre, but it's far from being as bizarre as some microgames are.

This game introduces a new feature called "Souvenirs". Every time you beat a boss battle (which is a much longer microgame that requires more skill at about every 13 microgames or so) you collect a souvenir. You turn the crank on a gumball machine, and a capsule pops out containing your souvenir. There are probably more than 200 souvenirs on their own, that are divided into seven different catagories.

Music: play some vinyl records of game music, and turn your GBA back and forth to scratch it like a DJ.
Instruments: Shake maracas, play the twist drum, ring a hand bell, and play the violin.
Figurines: Play with little toy versions of all the WarioWare characters.
Doodads: Spin a globe, Use a protractor, flip an hour glass to count down how long you should let your noodles cook, try a love tester, and have a seismograph measure your vibrations.
Toys: Spin a top, look through Kaleidoscopes, try out a bouncy ball, shake up a snowglobe.
Other: Grate cheese, cake, and a sedan. Sweep the floor, control a hamster in a hamster wheel, squeeze out the water in a towel, tune a radio, dial some phone numbers on a manual phone, and shake off a wet dog.

This barely even scratches the huge number of souvenirs that you can obtain through playing the game enough. And they're all worth it. They're absolutely great ideas and a lot of fun to collect.


I know what you're thinking, "Ray that was only six souvenirs, and you said seven." That seventh one is Games, and are the highlight of the souvenir section. There are 21 games in total, and are a great extention to the standard gameplay. Each one is a simple game where you try to get highscores such as counting sheep, snowboarding, home run derby, mini-golf, pillow fight, and even controlling a sewing machine. Most are just more elaborate versions of microgames that you usually only see for a few seonds. In fact, I have some microgames I hate, but as a souvenir game, they're a lot more fun for some reason.

Without even trying, this is also a great game to play with multiple people, but not at the same time. Jessica and her brother would trade off playing it with me, and would get really good at a souvenir game, then taunt me about how I can't beat their high-score. This would force me to sit down and slave away at a certain game to see if I could beat theirs. Once I did, and usually only by a point, they'd try to beat mine. The competition is fierce, and it made us little kids again, saying things like, "Come on, you've had it forever, it's my turn now!"


Although microgames only last about 3 seconds, this game comes as an extra souvenir game as well, allowing you to see how long you can battle off foes.


The actual artwork and graphics of the game isn't exactly top notch. In fact, a lot of it sucks. But that's the funny thing: This game is made to just look weird and odd in general. So sometimes you have really crude graphics, or very interesting ones, and the simplicity of it all makes it a clean art style. For instance, the game right above where you battle off other sword-wielding only uses two colors, and doesn't even show off what they look like. But it's not about how "good" that game looks. It's about how freaking addicting it is that keeps you coming back to playing it again and again. This game is made to be about as bizarre as it can be. That's one of the reasons why it's so funny and enjoyable to play, because it doesn't really take itself seriously.

The only real problems I have with this game are very minor. For starters, you look like an absolute fool playing this in public. In fact, just looking at someone sitting down and moving their Gameboy around is just funny to look at. And they always feel real smart when they say some snappy comment like, "You know, Ray, it helps if you turn the actual gameboy more...." So it's pretty rewarding when you can snap back, "Actually that's how you're suppose to play," and then their comical ability turns into amazement that that's how the game works.

The other problems are that it's a little tough to play in the car. As long as you're driving straight it's fine, but as soon as someone takes a right turn, your Gameboy makes the same move. It's actually kind of funny. The one true thing it's lacking is that it really only has one versus game. The original WarioWare, Inc included four vs games that you could play on one Gameboy. I wish they would've brought those back, along with some of the previous extra games of the original, but I guess it's good to have classics.

This game IS better than the original WarioWare, Inc.: Mega MicroGame$! because it has more collectables, more reasons to keep playing, and better microgames that really put to use the incredibly fun Gyro Sensor, including some old NES classics put to a new "spin". It basically replaced the ond game on my Top 10 Games of All Time list, and may very well be the best handheld game you could ever buy. I'm not kidding. It's worth it. Go buy it.

Verdict: Highly Recommended.

9.0/10