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Archive for December 14th, 2007

Smash Bros: It’s Time to Have a Talk

December 14th, 2007

Ray
Imagine you just popped in Smash Bros. Brawl, and then you press start at the title screen. Well, here’s the main menu you would see next:

Main Menu

How do you feel about this?

As a Graphic Designer, I’ve thought pretty hard about the alignment, the colors, the symbols, the fonts, the white space, and the consistency: and I end up wondering things like this:

• Why is there an X for Group? Is that supposed to mean multiplication?
• Why does the Wi-Fi button look nothing like the other buttons?
• Does this menu really say “Smash Bros?”
• Why do the borders have an uneven and inconsistent thickness?

On the other hand, It also works quite well, and I also end up thinking:

• The buttons must be gigantic so that selection is easy with the Wii Remote.
• The Wi-Fi button looks pretty similar to the logo used on game cases.
• The size of the individual button is determined by its importance.
• Perhaps it will all make a lot more sense once everything’s unlocked..?
• Smash Bros. Menus generally reflect the style of the console it’s on.

Perhaps I simply need to get used to it. Plus in the long run, is it really going to change what we think of the game itself?